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Thread Statistics | Show CCP posts - 12 post(s) |

Omnathious Deninard
Extrinsic Operations
176
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Posted - 2012.10.02 12:39:00 -
[1] - Quote
So I take it Gallente drone boats will never get away from split weapon systems? Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
182
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Posted - 2012.10.02 18:54:00 -
[2] - Quote
Correct me if a am wrong but ships with the attack role are supposed to be high damage low tank, and combat are supposed to be moderate damage and high tank. So my pondering is why gallente is the way it is, for example Frigates: Tristran: Combat role, drone tracking and hp bonus, hybrid tracking bonus. Incursus: Attack role, hybrid damage bonus, local armor rep bonus
Cruisers: Vexor: Combat role, Drone damage and hp bonus, hybrid damage bonus Thorax: Attack role, hybrid damage bonus, hybrid tracking bonus
So what is this? Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
193
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Posted - 2012.10.02 23:27:00 -
[3] - Quote
Alara IonStorm wrote:Omnathious Deninard wrote:Correct me if a am wrong but ships with the attack role are supposed to be high damage low tank, and combat are supposed to be moderate damage and high tank. So my pondering is why gallente is the way it is, for example Frigates: Tristran: Combat role, drone tracking and hp bonus, hybrid tracking bonus. Incursus: Attack role, hybrid damage bonus, local armor rep bonus
Cruisers: Vexor: Combat role, Drone damage and hp bonus, hybrid damage bonus Thorax: Attack role, hybrid damage bonus, hybrid tracking bonus
So what is this? Atron Attack Attack Tristan Combat role Incursus Combat role OK I stand corrected on the frigates, +1 for you  But on the cruisers, both have the weapon bonuses of an attack ship role, very disappointing, replace the hybrid damage bonus with a local rep bonus like the myrmidon, then up the drone damage bonus to 15~20% and drop the bandwidth down to 50 up the drone bay to 125~150 Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
203
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Posted - 2012.10.03 11:18:00 -
[4] - Quote
Garviel Tarrant wrote:I think the general consensus is that you should take this all back to the drawing board and give it quite a lot more thought.
Especially the maller, stop hating on amarr <.< I agree it seemed quickly slapped together, the moa is also weird in regards to slot layout. An on a cruiser I do feel that the vex or can be much more drone focused than it currently is. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
203
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Posted - 2012.10.03 11:32:00 -
[5] - Quote
Harvey James wrote:Omnathious Deninard wrote:Garviel Tarrant wrote:I think the general consensus is that you should take this all back to the drawing board and give it quite a lot more thought.
Especially the maller, stop hating on amarr <.< I agree it seemed quickly slapped together, the moa is also weird in regards to slot layout. An on a cruiser I do feel that the vex or can be much more drone focused than it currently is. mm.. you could give vexor armour rep bonus drop a mid to low drop a turret and double its drone bonus and drop its drones to 50/100. And do buff its cpu you realise all drone upgrades use lots of cpu and rigs compound it even more by taking away cpu?. Yeah drone rigs suck cpu alot, and with a rep bonus and the improved cap, you might be able to put other rigs on it besides tank rigs. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
204
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Posted - 2012.10.03 12:34:00 -
[6] - Quote
Major Killz wrote:Takeshi Yamato wrote:Major Killz wrote:I've compared the Rupture to All combat and attack cruisers and even 1 electronic warfare cruiser. The Rupture is being overshadowed in close and long range combat area by 3 - 4 other cruisers.
That list can be backed up with setups and facts. Could go into silly variables of they could encounter all day (solo or small gang). Please back it up with some fits and numbers. So far the consensus is that the Rupture is excellent. I've already compared the Rupture with the Omen, Thorax and Caracal in terms of damage in this thread. The damage is the same as it is now except with alot more CPU and powergrid and since I've flown both solo I'm very aware of thier strength and weaknesses. The fact you're asking me something you should investigate yourself instead of throwing out random words. Suggest you don't know what you're on about. Those with sense and experience know that list is correct for the most part. Many of the future damage increases can be graphed now with EFT. You can compare the damage projected and applied of the Omen, Thorax, Caracal and Rupture now with "common setups". Otherwise you can use substatutes like the Osprey Navy Issue or Caracal Navy Issue to get a good idea of what the Bellicose and Caracal will look like. The rest is just throwing in changes to hit points, velocity, capacitor and other factors. Overall, CCP will be forced to boost Navy Faction cruisers because that's what these new tech 1 cruisers are. I find it ammusing when someone just randomly brings up velocity without looking @ other factors. A shield-ac-Hurricane is alot faster than a hml-Drake. However, it doesn't matter. There are other factors that make that higher velocity mute. One of those is damage projection and overall hp. Compare a Talos versus a Hurricane etc. A ship that has alot less tank compared to a shield-hurricane, but has insane damage application and projection. That is the same comparison that can be made with the proposed Omen and Rupture. About the only thing that can be said is that a shield-Rupture may escape. I prefer using a armor-Rupture. A shield-Omen will school it provided it can maintain range (nano). So you are merely speculating about things, if not then please provide some fits. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
205
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Posted - 2012.10.03 21:51:00 -
[7] - Quote
Alara IonStorm wrote:Harvey James wrote:Alticus C Bear wrote: Valk II 3150m/s
Infiltrator II 2850m/s
Vespa II 2400m/s
Hammerhead II 2100m/s
Amongst a million and one things they need to do to drones For starters what are these.  Check out the link in my signature, it has a lot of "things" that would help drones Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
214
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Posted - 2012.10.05 02:05:00 -
[8] - Quote
Vladimir Norkoff wrote:Iakop wrote:Since it looks like gallente drone philosophy is going to change from drone versatility to drone in your face damage (like the new destroyer thread suggests) its propably not going to happen tough :(. That's pretty much been the Gallente drone philosophy ever since the bandwidth introduction. Amarr get low band/big bays to focus on sustainability, and Gallente get high band/small bay to focus on damage. That's what they said when they made the changes. Of course it starts to break down when you look at the Ishtar and Domi. But Amarr don't have comparable ships in those classes, so hard to make a comparison. But in practice the extra bandwidth helps very little, as mixed drone flights apply damage poorly, amarr gets 50% more drone bay than gallente, gallente use to get 50% more damage of the same size drones. Therefore the drone damage and HP bonus on the gallente hull should be 50% better, 15% per level, and its bandwidth dropped down to 50Mbps. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
218
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Posted - 2012.10.05 05:24:00 -
[9] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote:But in practice the extra bandwidth helps very little, as mixed drone flights apply damage poorly... Then odds are you are fairly terrible at using drones in PvP. I don't say that meanly or to wave e-peen around. It's just that you need to adjust your tactics. The 75m3 on the Vexor/Myrm is just fine for applying damage. If you are just looking at things from a PvE point of view, then yeah 50m3 works better. But you don't alter a ship so that it's better for PvE. So what you are saying is that a group of 2 heavy 2 medium and 1 small is better at hitting a player than a dumber than a box of rocks npc rat? Despite heavy drones having bad tracking and low velocity? And upping the bonus the hull gives to drone damage to compensate for the reduction of bandwidth woul be much better than leaving it as is, because this way you can carry an extra set of drones. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
219
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Posted - 2012.10.05 12:24:00 -
[10] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote: So what you are saying is that a group of 2 heavy 2 medium and 1 small is better at hitting a player than a dumber than a box of rocks npc rat? Despite heavy drones having bad tracking and low velocity? Tracking isn't so much the issue if you are using 2/2/1 tactics correctly. Travel time however, is an issue. But that is a problem that should only really be cropping up in a PvE situation. In which case, a flight of medium drones works much better. Multiple fast opponents in a PvP situation is a real bad place for a droneboat no matter what drones you use (unless you are sitting away from the action sniping with sentries). Ships have weaknesses. That's one of the weaknesses of a droneboat. So with this i can believe you are refering to blob warfare, and it is bad to balance ships around that as well. 1v1 the drones will be kited rendering them ineffective, so what kind of pvp style are you referring to where a 2 2 1 setup is good Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
219
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Posted - 2012.10.05 14:10:00 -
[11] - Quote
Vladimir Norkoff wrote:If you want smaller bandwidth with a deep bay, then switch to Amarr. Arbi/Curse/Pilgrim are all good ships. But the Vexor (and currently the Myrm) rock just fine with 75m3. No need to change it.
Im not saying to increase the bay on the vexor, what i am saying is Increase the damage bonus from the hull to compensate for a reduction in bandwidth. Which would make the following true Amarr drone ships have greater versatility buy having bogger drone bays, but do less damage than Gallente drone ships. Gallente ships have greater damage than amarr drone ships, but lack the versatility from a large drone bay. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
220
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Posted - 2012.10.05 14:32:00 -
[12] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote: Im not saying to increase the bay on the vexor, what i am saying is Increase the damage bonus from the hull to compensate for a reduction in bandwidth. Which would make the following true Amarr drone ships have greater versatility buy having bogger drone bays, but do less damage than Gallente drone ships. Gallente ships have greater damage than amarr drone ships, but lack the versatility from a large drone bay. Yeah I know what you're saying, it's just never going to happen. You want a higher than +10% damage/lvl to drones. Only one ship in the past 6 years has had that, and they realized it was a bad idea and removed the bonus. That was on a Dread. Now you want that kind of bonus on a cruiser? Keep dreaming dude. The rorqual has a 20% per level currently. Drone bays were removed from all dreads and titans for being way too good at destroying sub cap ships. Also the moros got 5 large drones, the vexor is a medium ship, so medium drones. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
222
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Posted - 2012.10.05 16:50:00 -
[13] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote: The rorqual has a 20% per level currently. Drone bays were removed from all dreads and titans for being way too good at destroying sub cap ships. Also the moros got 5 large drones, the vexor is a medium ship, so medium drones. Garviel Tarrant wrote:You, are talking nonsense. Indeed! It seems that I am. Still.... ain't gonna happen. Just because it has not happened does not mean it can not happen, it would all around improve the effectiveness of the ship keepint it inline with the "Gallente" standard of high damage, and would strengthen the drones HP so that they could sustain some damage enabeling them to be used in pvp greater small gang. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
232
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Posted - 2012.10.09 15:36:00 -
[14] - Quote
It would be nice to see the vexor gain a armor rep bonus in exchange for the hybrid bonus, as it has fewer slots making it harded to tank. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
234
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Posted - 2012.10.17 14:23:00 -
[15] - Quote
TrouserDeagle wrote:Alara IonStorm wrote:So far I have wanted the Maller to have a full drone bay, the Rupture to have a real role instead of a double DPS bonus and the Moa to actually be an effective Opt bonused Rail Boat, that leaves the Vexor.
Vexor: Cruiser skill bonuses: 7.5% bonus to Medium Hybrid Turret tracking speed 10% bonus to drone hitpoints, damage and mining yield Slot layout: 3 H (-2), 4 M (+1), 6 L (+2), 3 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
Give her guns the Tristan treatment and an extra low for a second DDA. With the turrets losing so much DPS double stacking MFS's and DDA's on a shield tank will be less effective to which is a plus in my book. It would push the Vexor more towards Armor and Drones while making Guns a Secondary weapon like drones are on other ships. Are you implying that the tristan is going to be good? Yes the new Tristan is good, I did use it during the first round of testing on duality Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 10/10/12 |

Omnathious Deninard
Extrinsic Operations
261
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Posted - 2012.11.15 21:56:00 -
[16] - Quote
I will start this off with a little lore: Red Moon Rising Expansion December 2005 EW Drones, Logistic Drones, and Sentry Drones were introduced. Max drone control was 15, (+5 from Drones, +5 from Drone Interfacing, and +5 form the ship [Vexor] in this thread) Over the next few years T2 varations of drones were introduces for all drones, with the exception of EW drones and Fighter/Bombers Fast fowrad to December 2007, Trinity Expansion Drone Bandwith was introduced and the max drone control for sub capital ships was reduced 5 drones per ship, skills and ships were modified to compensate for the loss of 10 drones Drones +1 Drones/level Drone Interfacing +20% Drone Damage and Mining Yeald/level Ship Bonuses +10% Drone Damage and HP/level
Now the modifications were effective in keeping the damage the same as before, but nothing else for example you were able to launch 15 medium armor maintance drone II from the vexor, @28 HP/drone and a cycle time of 5s you could rep 105HP/s. now you can only rep 35HP/s. This is due to the Drone Interfacing skill only boosting Drone Damage and not the total effectiveness of drones, the same if true for all non combat drones.
As for the ability to destroy drones, when 15 drones were able to be controled by the vexor, using hammerhead II, the total HP of all drones was (before resistances) 21225HP. The reduction of drone control did not take this into consideration either, the hull grants +10% HP/level, but that leaves the drones with a total HP of 10615.5HP, merely half of the amount of HP that could be fielded before.
Drone Interfacing should add +20%/level to the total effectiveness of drones, HP, Damage, Mining Yeald, Web amount. The Hull bonus should do the same except 10%/level
This would give drone ships the versitality that they use to have before they were reduced down to 5 drones. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 10/10/12 |

Omnathious Deninard
Extrinsic Operations
267
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Posted - 2012.11.21 16:05:00 -
[17] - Quote
Zyella Stormborn wrote:Takeshi Yamato wrote:Garviel Tarrant wrote:Alara IonStorm wrote:Garviel Tarrant wrote: Range is really not the issue with lasers.. at 20km pulses outdps any other short range weapon. But sadly that really doesn't make up for all the other issues pulses have.
Amarr is a race that runs 100% on Scorch Crystals. Blasters work okay with just Antimatter, Auto's don't need Barrage, SR Missiles do not need T2 Ammo. Yes those weapons can be made better with T2 but they are not in dire straights without it. Take away Amarr's Scorch is like breaking the races kneecaps with a tire iron. Amarr should be able to stand well with and without Scorch. I think the problem is that Scorch is overpowered and really scews the perception on amarr ships There are a LOT of ships that are only really used because of scorch (Zealot) If Scorch didn't exist, Amarr would be severely underpowered. This is part of the problem. With the other weapon systems having previous upgrades / buffs, non bonused lasers are no longer as good as they were in comparison, and many Amarr ships still have a cap bonus just to use it instead of another weapon bonus. Add on top of it how generally poor they are without Scorch crystals and massive cap demand / vulnerability, and you get a weapon group that needs reworking. I love my lasers, but I would love to be effective in more than 2 colors. I know this willl be just a blah fix, but it coulld/would work to just give all amarr ships a role bonus of 50% reduction of capacitor needs for laser weapons Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 10/10/12 |

Omnathious Deninard
Extrinsic Operations
270
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Posted - 2012.11.23 18:25:00 -
[18] - Quote
CCP Fozzie, any chance you can do a small drone buff, with the patch, to help until you can to a full overhaul on them? Ideas for Drone Improvement-áUpdated 11/16/12 Seperate All 4 Empires with Low Sec By Commander Ted |
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